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sims_by_izza ([personal profile] sims_by_izza) wrote2010-05-31 02:46 am
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Don't You Know Who I Am? - XM62 Pooklet'd




That's right.  I'm retexturing hairs now.  I've actually been doing so since around the time Pooklet released her new color actions (before which, I mostly limited myself to the creation of elder greys for all the hairs that had none).  I just haven't shared any of my new hair recolors up until now.  They will all come in time.  If I released them all in one day, I'd have to go on like that and release hairs in content dumps.  So, one at a time.  I hope that's okay?



I've always had a soft spot for this mesh.  For one thing, it animates quite decently.  And unlike most long male hairs, it doesn't look like lady hair, or fantasy/historical hair.  To me, it screams mid 90's grunge era, and having been a teen during that time, it kind of appeals to me.



But as far as I was aware, nobody had ever Pooklet'd this hair.  I'll agree, on the surface it never looked like it had much potential, but I was determined to find out if that was true.



I was pleasantly surprised.  Given Pooklet's textures and color actions, it actually became useable and I think that now I'll actually have some non-townie sims wearing it.



The mesh works for all ages and is included for convenience.



Binned and Familied, of course.  All files are clearly labelled.



A word on the naturals - it comes in all Pooklet's new naturals with one exception.  The only black I did was Dynamite, as it's the only black I ever use anyway.  Elder grey (mail bomb) is linked to black.   It comes in all of Pooklet's unnaturals (including time bomb), which are enabled as custom for all ages.



DOWNLOAD

Credits: Flora at XM Sims for the mesh and Pooklet for the textures and color actions.

Policy: Do what you like, but please credit me if you put it on your sims for upload.  Yes, a clean installer cap is perfectly fine.

Thanks also go to:
William for modelling Grenade.
Nathan Cave for modelling Toxicity.
Spazzy McGee for modelling Shock Wave.
Andy for modelling Comburent.
Tyler for modelling Brisance.
Dan Cave for modelling TNT.
Rupert Fennell for modelling Afterburner.
Gallagher Fennell for modelling Incendiary.

All models are either made by me or born in my own game.

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